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Zoshi
Sarmondia
Brandon
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Zink
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Zink
ReaverRogue
Zink


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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyTue Apr 21, 2009 6:13 pm

Not rare tho.. I dont do non rares.. no matter how epic they are. Cept for classes I guess...
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyTue Apr 21, 2009 6:15 pm

Can't forget that, and in Mechquest, I only have 3 slots anyways, so I just get the epicest ones.
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Zink
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyTue Apr 21, 2009 6:29 pm

FTP only has 3 mech slots? thats total fail..
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Brandon
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyTue Apr 21, 2009 8:58 pm

it only has 3 slots?
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyThu Apr 23, 2009 11:19 am

Most epic DN ever...

Artix wrote:

April 23th, 2009
Other Game Shops!
Guardian / DragonLord / Star Captain
Coming tomorrow (76% chance), we are adding three new NPCs from our other games with one shop each. These will be accessable to get some items from our other games: DragonFable, MechQuest, AdventureQuest if you have upgraded in them, and verified. This is not a replacement for the import character data feature that is on our to-do list (although that feature is being enchanced into a MUCH bigger, better idea that will benefit all players and link all games... and take much longer to make. So we are putting these three shops in for you now!)

The Valley of Chaos: Ruins
This is something you will just have to see for yourself! How J6 outdoes himself each and every week is... just... he is amazing! With the storyline being revamped to use the new functionality we build behind the scenes, this may be released a preview.

Put your friends to work!
Would you like your friends to earn you some gold and exp while you are offline? We added the new Refer your Friends and Family system to MechQuest last week and it was a hit. So we are going to make it available for you here as well. The idea is pretty simple and I like it because it does not reward anyone for spamming. You will get a special link... and if someone uses that link to sign up, you will get bonus gold and experience based on the amount your friends earned each day. The best part is, if your friend becomes an upgraded member, you will get 250 AdventureCoins! Of course... your friend is going to expect some help defeating all the tough monsters in return!

Stats / Housing / Guilds / PvP
It all starts with stats! We have gone through literally every RPG method in the book coming up with the best way for you to power your character up through the adventures that are coming. This has pushed our development schedule back a bit, but I think we can all agree that a well balanced game is the most important thing we can do before raising the level cap and working on PvP. We are running lots of internal tests this week, and this is a topic we should talk about next week as we redefine how you upgrade your weapon damage and skills. Meanwhile, we have some ambitious plans for Housing and Guilds. We think players should own houses/towers/castle/etc, and guilds own entire towns made up of their members houses. Lets start small and work our way up... FORUM QUESTION: What would you like to do with the inside of your house?

Just for Kicks
I taught Kickboxing class last Tuesday and am teaching again tonight. Thyton, Zhoom, Galanoth and Geo will be there. I came up with some SPECIAL training excersises tonight. Apologies in advance if tonight's "impact", impacts tomorrows releases! <chuckles>

Guild owned towns!? HOLY FREAKING CRAP! That's just epic...
I think we need to start recruiting more members..
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyThu Apr 23, 2009 5:05 pm

YEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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Brandon
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySat Apr 25, 2009 8:20 am

time to take the daga clan from almost impossible to get into unless your fishy to a series of tests to get into? lol!
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySat Apr 25, 2009 8:22 am

Tests are dumb.. How bout one test.. We think you're cool so you get in?

We might end up recruiting next to no one then though... >.<

Lowering our standards ftw.
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Brandon
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySat Apr 25, 2009 8:33 am

lol do you think us 5 dagas can hold battleon or something?
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySat Apr 25, 2009 8:46 am

like in pvp? probably. Since the rooms are capped at 10 ppl there would be no way for us to get outnumbered.

I really cant wait for guild towns though.. /join dagatown-1 ftw
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySat Apr 25, 2009 11:57 am

O.O thats even epicer!
i thought it ment like clans can take control of battleon or something
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySat Apr 25, 2009 7:53 pm

I like both of those ideas, and I am epic, so I can do anything.
~makes a video with an epic song~ ~is killing people left and right in B-1 on Sir Ver~ ~artix comes in~ ~dramatic piano music~ ~rushes forward and slays artix~ BWAHAHAHAHAHA
Or something along those lines... just edit yourselves in there...
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySun Apr 26, 2009 7:37 am

artix would probably respawn and make his axe thingy damange range from 500 to 1000 or something along those lines.
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptySun Apr 26, 2009 7:51 am

At which point I have full stats in dogding, so good luck to him, and anyways, I/we could totally own three mods in a fair fight...
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Zoshi
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 7:25 am

*snickers* isn't Artix level 3? haha, and Sarmondia we think alike, stacking defense FTW!!!!! we's are tankers... Also if they release pvp, battleon will most likely be the respawn point, that or the graveyard, and the respawn point for the players is prolly gonna be a safe zone... so no spawn killing guys =(
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 7:29 am

Respawn will probably work in a similar way to how it already does. You just spawn in the first room of the zone after 10 seconds (Mebbe with a 10 second immunity after that)

Artix is level 20 now. And all mods have the potential to set all their stats to 99 if they wanted to.. (Like Artix' DF account..)
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 4:46 pm

yeah soo if we completely own mods in a fair fight, they can just stack their skills to 99 and own us back?
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 5:01 pm

Pretty much yeah.

More likely they would just own us first time around though. =p
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 5:07 pm

Meh, they wouldn't cheat would they? We could just raise an army!
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 5:09 pm

Hmm..
One mod versus 9 people? Mebbe we could do it. Though we'd prolly end up losing a few. =p
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 5:17 pm

Ok, I don't mean the mods, I mean the actual game heads and designers. Mod's aren't enough for my never ending blood lust.
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 5:24 pm

Depends on how bad they decide to cheat lol
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 6:08 pm

Well yeah, but I don't think they would go to over board. Except Milt, he would probably just set stats to 1337x69
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 6:33 pm

lol I guarantee you artix will too. Cysero will probably get a couple thousand luck and leave everything else at 10 >.<
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Sarmondia
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PostSubject: Re: AQW Discussion   AQW Discussion - Page 2 EmptyMon Apr 27, 2009 6:35 pm

Hahah Cysero would...
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